I have dabbled a bit in Mecanim animations, audio, and C#. I got about halfway through Ben Tristem’s “Learn to code by making games” course, if you are familiar with that, and have done the fundamentals series on Unity here. So I know the kinds of things Unity can do, but don’t have the experience under my belt to be intuitive about doing any of those things yet. I still get confused a lot in the C# department, and have very little knowledge regarding optimization or reqs for various builds. All that to say, I would be interested in the class, and have intended to eventually run through you FPS flow anyway (this would be a good excuse to do so), but am definitely still a beginner so the exercises might be an uphill climb for me (though I’m not opposed to that).