Reply To: Blender – 3D Meshes – Why must they be made with (mostly) “Quads” ?

Forum Archive Blender – 3D Meshes – Why must they be made with (mostly) “Quads” ? Reply To: Blender – 3D Meshes – Why must they be made with (mostly) “Quads” ?

#33082
Kaj Suominen
Participant

    I’ll add to this that sub-d modifier works better with quads, with tris/poles/n-gons you might get wonky results, also this come back to animations and deformations.

    However, once you know all this and have experience, you can break this “rule” like any other and use it to your advance. Those “wonky” results might be exactly what you need for the project you are workin on. 

    remember, what matters is the end result/use.