Reply To: Blender – 3D Meshes – Why must they be made with (mostly) “Quads” ?

Forum Archive Blender – 3D Meshes – Why must they be made with (mostly) “Quads” ? Reply To: Blender – 3D Meshes – Why must they be made with (mostly) “Quads” ?

#33080
Paul Haynes
Participant

    Quads allow you to better subdivide your model for higher detail and provide for cleaner animations/deformations. Using triangles during the modeling phase will sometimes cause surface distortions in the model that quads do not produce. Also, adding edge loops cannot be done with anything other than quads if you want to manually subdivide your model for more detail.