Reply To: [SOLVED] Individual feathers to parts of armature [Piero tutorial]

Forum Archive [SOLVED] Individual feathers to parts of armature [Piero tutorial] Reply To: [SOLVED] Individual feathers to parts of armature [Piero tutorial]

#33059
Kent Trammell
Participant

    After looking through your .blend file, I can see a couple issues:

    1. All flight feathers aside from you deforming one don’t appear that they’ve been parented to the armature. When they’re parented, all bones with “deform” enabled will appear as vertex groups on the feather mesh. Currently our flight feathers do not have those vertex groups except for the deforming one.
    2. Only the feather bones that are currently moving that one deforming feather mesh have “deform” enabled. They’ll need to have “deform” re-enabled in order to move their corresponding feather meshes.
    Go back to this lesson and re-watch the process starting at 7:04. If you follow those steps it should work for you. Right now the .blend file looks like you stopped after parenting one feather mesh and bone together.