Reply To: Creating realistic basemeshes with the blender skin modifier; Help?

Forum Archive Creating realistic basemeshes with the blender skin modifier; Help? Reply To: Creating realistic basemeshes with the blender skin modifier; Help?

#32960
Jonathan Lampel
Participant

    Hey @ihatelemons , one thing to note is that if you’re going to be sculpting this with dynamic topology, it really doesn’t matter as long as all the pieces are there (though part of the head looks flipped, but if you pull the jaw up it should be fine). It’s always nice to have a perfect base mesh, but it’s not always necessary. The hands can even start out as just mittens without individual fingers if you’d like. You can always move proportions around with the grab brush later or pull out new fingers with the snake hook brush. 

    If you do want to make a base mesh with perfect topology for multi-res sculpting, you’ll have to model it from scratch without the skin modifier.