Hi John!
Yeah, I guess I missed that part. I thought it was a child but it wasn’t. Thanks for pointing it out!
One thing I find very confusing about coding is that there’s casual phrases about doing stuff… However I’m at the point where I’m pretty much just writing the exact lines into the exact spaces. Most of what I do is just copy and paste, because the general concepts here mostly fly right over my head.
I’m not sure how to “use” the shot spawn as a transform, for instance… what code do I write to “use” it as a transform.
I assume that AFTER I use shot spawn as transform then I erase shotSpawn.tranform.position; and replace it with shotSpawn.position.
However… This confuses me because it seems your next suggestion is to replace the “Instantiation lines” entirely with Instantiate(shot, shotSpawn.position, Quaternion.identity) as GameObject;
But what exactly ARE the Instantiation lines? Are they all the lines in the blue circle? including the line that I replaced?
Basically, I have a hard time understanding the basic phrases here…Is there perhaps a resource for learning how to code that provides a general overview on basic phrases and how to do stuff?
