@jlampel I’m actually still in the high-poly stage, but I watched the whole course because that’s how I like to learn (instead of following along), so I’m just trying to broaden my knowledge whenever I can.
Is there any context to the whole “best bake”, or are they really all produce the same quality results as Blender? I’ve read articles from professionals describing their workflow, and a lot of them describe which program they use for baking their textures like this for example-
https://80.lv/articles/bringing-the-legend-of-zelda-weapons-to-hd/
I mean, is the whole process of exporting an EXR, then using the paint bucket tool to remove the dithering what all game-asset modelers do?