Yeah, I’m just wondering which out of Object 2 and 3 would be better though. I mean Object 2 may make texturing more difficult, but it would save on face count values but conversely, Object 3 would make texturing easier but cost more on face counts.
Which should I use objectively? Because on a larger model with a lot of details similar to this, saving maybe 40-50% faces would strike me as the obvious choice – unless there’s another reason not to work that way. I mean I’m confident I could still make use of my UV space well with Object 2 by simply moving one of the partially obscured faces so that the obscured part would move off of the UV plane. Object 3 would be easier to make UV maps for sure, but that’s just more time as opposed to better performance.
What I mean to ask is – which approach is the best, which is the most acceptable as an industry standard, and which would benefit a project the most, be it CGI art, animation, or Game models?