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Forum Archive › What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader? › Reply To: What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader?
It hasn’t but the Principled shader is included in the 2.78 beta builds and it’s really damn awesome. The beta builds also have Denoising. Download from the first group: https://builder.blender.org/download/