Reply To: Polybook – FrikkR

Forum Archive Polybook – FrikkR Reply To: Polybook – FrikkR

#29826
Matthew Fricker
Participant

    So today I had a play around with textures from Textures.com . I used  a photo-scanned displacement (with subsurf lv6) and a normal map for the  bark, and I made my own displacement map from an image of the end of a  log for the cut ends. This is all new to me especially displacements so I  just wanted to experiment.I did a small amount of sculpting to give it  some shape quickly.  While I was at it, I had a go at post processing in  Photoshop as it is also something I have barely touched on. Here is a  comparison with the original render (left) and Post processed on the  right. 

     

    The 3d scans from textures.com only come with an albedo, displacement  and normal map (not sure why) so the material setup is simple and  missing AO, specular, glossy maps ect, but I think it looked pretty good  for a quick experiment. Lighting setup is only a sunlamp as i was in a  rush.