So today I had a play around with textures from Textures.com . I used a photo-scanned displacement (with subsurf lv6) and a normal map for the bark, and I made my own displacement map from an image of the end of a log for the cut ends. This is all new to me especially displacements so I just wanted to experiment.I did a small amount of sculpting to give it some shape quickly. While I was at it, I had a go at post processing in Photoshop as it is also something I have barely touched on. Here is a comparison with the original render (left) and Post processed on the right.
The 3d scans from textures.com only come with an albedo, displacement and normal map (not sure why) so the material setup is simple and missing AO, specular, glossy maps ect, but I think it looked pretty good for a quick experiment. Lighting setup is only a sunlamp as i was in a rush.
