Reply To: How do I make far away materials show up?

Forum Archive How do I make far away materials show up? Reply To: How do I make far away materials show up?

#29378
Jonathan Gonzalez
Participant

    The camera has a near and far clipping plane. You can adjust the far clipping plane so that you can see out further. If the objects are just outside that clipping plane they won’t be rendered or it’ll seem as though they are “clipping” through the background. 

    On a side note, something that may cause issues later on that wasn’t discussed thoroughly in the course. Currently you’re looking at the rocket/environment from the opposite side. I know this because the red arrow in the top right of the inspector is pointing to the left. When you get into the movement mechanics, the left and right is based off this global coordinate system so it’ll feel backward when you’re moving the rocket. 

    To fix this you can rotate everything 180 degrees in the opposite direction. The rocket’s X Axis red arrow should be pointing to the right. The red arrow denotes “right” for the x axis, which is a positive value. This is used later on within the scripting.