Yep. The last time I made anything for an engine, was for Torque and FPSCreator (a small no-coding needed gamemaker, from a company called “The Game Creators”…who now have a program called “GameGuru”). Back then all I had was a diffuse (now albedo) texture, after UV Mapping. I never really delved into bump mapping, at the time. I guess I’ll find out soon though, as I plan on getting back into things. I’ll just have to be sure to get with the times, and all the juicy advances!