Reply To: Tris vs Quads for videogames

Forum Archive Tris vs Quads for videogames Reply To: Tris vs Quads for videogames

#29315
Keith
Participant

    Yep.  The last time I made anything for an engine, was for Torque and FPSCreator (a small no-coding needed gamemaker, from a company called “The Game Creators”…who now have a program called “GameGuru”).  Back then all I had was a diffuse (now albedo) texture, after UV Mapping.  I never really delved into bump mapping, at the time.  I guess I’ll find out soon though, as I plan on getting back into things.  I’ll just have to be sure to get with the times, and all the juicy advances!