Reply To: Realtime Lighting Doesn’t Get Disabled

Forum Archive Realtime Lighting Doesn’t Get Disabled Reply To: Realtime Lighting Doesn’t Get Disabled

#29267
Nicholas Yang
Participant

    Thanks, the Lightmap Resolution: 2 does help a lot. I figured the videos were edited for time, but I guess I also wanted to be sure my computer wasn’t the problem.

    I’m using the given Room_Start.unity scene in Unity 2019.1.0f2. These are the steps:

    1. Add a cube.
    2. Set it to static.
    3. Add the emissive Red material.
    4. Check that the Red material’s GI is set to Realtime.
    5. Turn off Realtime Lighting in the Lighting window.
    6. When it’s done auto-baking, the red is still illuminating the room.
    7. Setting Mixed Lighting mode to Baking Indirect makes no difference.