Reply To: How to do image texturing in blender 2.8

Forum Archive How to do image texturing in blender 2.8 Reply To: How to do image texturing in blender 2.8

#29023
Cory Petkovsek
Participant
    1. In the UV Editor, name your image data block (e.g. “Monkey”)
    2. In the Properties panel, go to Material
    3. Create one if it doesn’t exist. It should say Surface: Principled BSDF
    4. Click the white dot to the right of Base Color, Select Image Texture
    5. Click the image icon to the left of +New, and select your image data block, “Monkey”
    6. Make sure your viewport is in Lookdev or Rendered mode. Eevee/Cycles doesn’t matter.

    Later on, you’re likely to save your image texture to a file in #1 and/or may reference a file with Open in #5.