Reply To: Is it a good idea to create normal maps in Substance Painter?

Forum Archive Is it a good idea to create normal maps in Substance Painter? Reply To: Is it a good idea to create normal maps in Substance Painter?

#28329
Benjamin Lee
Participant

    Hi Jonathan, thanks for the reply! 

    What I meant by separating normal and mesh at designing stage is, ex:

    1. I draw a concept art of a scifi box

    2.  I separate my design to 2 parts: 

    1. mesh, which is mainly a cube with bevel
    2. details, which should be achieved by normal map. Since I don’t want to bake normal in blender nor make a high poly mesh for my box  (which I think could save me a lot of time by simply drawing a normal map in Substance Painter)

    3. Export the mesh with normal map and metallic/smoothness map to Unity

    May be I can draw AO in Substance as well?

    This idea came from another CGCookie course about “creating assets for a tower defense game”. In practice blender didn’t even allow me to align my brush (line) to the grid which made my life quite miserable 🙁 

    After all I’m learning to become an indie game developer and want to convert my design from concept art to game ready assets as fast as possible.  So I hope to figure out how to pipe-lining everything in most efficient way. Thanks!