Reply To: Blender+Rigify to Unity humanoid – best practices?

Forum Archive Blender+Rigify to Unity humanoid – best practices? Reply To: Blender+Rigify to Unity humanoid – best practices?

#26608
Jonathan Gonzalez
Participant

    That would actually make for a good article. I think we’ve run into a number of issues in the past trying to get Blender rigs to work with Unity properly so it would be a good idea for us to show you all what we ran into and how you can properly setup different types of rigs to work with Unity from Blender.