I’d say beginner, while this lesson is fast and pragmatic in the context of getting “things done” it leaves fields and maps you only now touch upon as opposed to prior without conveying what their roles are; The different bake modes for example, but you do mention few will be covered later on so I don’t have to reserve myself wondering what they are – and what difference they could make in my capabilities or end product. But it still left me without the functional definition of the used mode as well what Multires means (I can go by deduction and assume multiresolution, but I shouldn’t need to guess).
The thing is; You seem to project the expectations on “us” (i.e. the beginners) knowing what those aforementioned fields are. While you guide through you’ve sequentially gone through one area after another for the sake of pragmatism. You also leave the viewer in confusion on how, and maybe why, the “weariness” on the model high res isn’t applied to the lowres. This lesson feels more fit being a practice for the texturing and shading sections.
I hope i was clear enough, I tend to repeat.