Reply To: How do you rig an organic character wearing hard objects?

Forum Archive How do you rig an organic character wearing hard objects? Reply To: How do you rig an organic character wearing hard objects?

#26060
Wayne Dixon
Participant

    I prefer a single mesh, but if the costume or accessories will change, it is better as a separate object.

    In your scuba tank case, I would have a specific bone for the tank and weight all the verts to that bone.  Then use some helper bones and constraints to keep it in place (w/o twisting or deforming etc), but still retain the ability to animate it as well (because you might need to manually fix it for some poses)

    It’s a tricky thing to explain how to do via text but that is the general concept.

    As for armour and clothing, it’s always a pain the butt to rig.  But don’t be afraid to hide the mesh underneath when the character is wearing a costume, and if you look at game models you will actually see all the armour sections deforming in the tricky spots anyway 😉