I don’t know that much about Unity I’m afraid.
But if I was to hazard a guess, I would say all of the things you have mentioned have an affect.
-the more data there is (animation curves)
-the more bones
-the more vertices (and if they are deforming)
-higher frame rate
That all equals more things to compute.
But maybe the Unity instructor @jgonzalez knows more about that.