Reply To: Hi Kent, great tutorial as always. Would you consolidate the UV's of character models the same way as you do for the roc…

Forum Archive Hi Kent, great tutorial as always. Would you consolidate the UV's of character models the same way as you do for the roc… Reply To: Hi Kent, great tutorial as always. Would you consolidate the UV's of character models the same way as you do for the roc…

#25049
Kent Trammell
Participant

    I doubt there’s an industry-wide standard. I’m sure it’s totally dependent on the situation. If the game runs better by characters sharing UV’s/textures then that’s the way to do it. If the game runs better by separating UVs textures, then that’s the way to do it.

    My inclination would be to err on the side of consolidating UVs so multiple objects can share the same texture. The negative there could be that each of those objects suffer from limited detail/texture quality.