Reply To: One thing I noticed so far on rigged vs mecanim. Is mecanim forces the object to whatever values are in the keyframes. S…

Forum Archive One thing I noticed so far on rigged vs mecanim. Is mecanim forces the object to whatever values are in the keyframes. S… Reply To: One thing I noticed so far on rigged vs mecanim. Is mecanim forces the object to whatever values are in the keyframes. S…

#24130
andrewm2211
Participant

    My question isn’t really about the parameters.
    I noticed when this character walks forward, he walks a certain distance. and when he stops, he goes back into the idle state in that spot.

    I don’t know how to do that.

    because if I make an idle state of my sphere sitting still. Then a ‘forward’ animation of it rolling forward. it will move forward, and then snap back into it’s original position where the idle state was created.

    I want to be able to make something move across the plane like this guy, and not snap back to the 0,0,0 position everytime it goes back to idle