Reply To: In this video you've aptly demonstrated how to use both blender internal and the cycles render engine. My question is – as…

Forum Archive In this video you've aptly demonstrated how to use both blender internal and the cycles render engine. My question is – as… Reply To: In this video you've aptly demonstrated how to use both blender internal and the cycles render engine. My question is – as…

#22263
jpax
Participant

    I’ve been watching some of the other flows for implementing models into unity (my main interest) and you used blender internal primarily there (the purple boulder). I assume that’s because it reduces the strain on the GPU for world assets like that? Would you use Cycles for anything in the game itself? The playable character for instance?