screen animation problem

Forum Archive screen animation problem

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #21724
    giannis ouzounis
    Participant

      for some reason when i apply the animation to the screen some of the letters of the animation are flipped is there any fix for that?

      #100913
      Dwayne Savage
      Participant

        That usually means you have flipped faces in the UV map. In the UV editor you can select he faces(Face mode selection is 3 on the top row unless you are using emulate numpad option), and press ctrl+m for mirroring. Then press X to mirror on the X axis(Left/right. Y is up/down) and enter or left click to accept. 

        #100914
        giannis ouzounis
        Participant

          it does kinda fix it if i do that and then rotate it but then all the verticies that glue the screen to the console get mixed up and i cant really fix it 

          #100915
          Dwayne Savage
          Participant

            In the UV editor, click the Synch icon after you select the face. It’s the 2 arrows pointing different directions. Then do the mirror. In newer versions of blender(I believe 4.3 or newer) instead of of having to turn off synch there is a shared location drop down to the right of the 4 selection mode icons. You can click it and change it from shared to disabled. This will allow you to flip the selected face or faces and not affect the vertices of the connected faces. 

          Viewing 4 posts - 1 through 4 (of 4 total)
          • The topic ‘screen animation problem’ is closed to new replies.