STLs imported to blender

Forum Archive STLs imported to blender

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  • #21375
    Mr.Thicc NA
    Participant

      Every time I do it My Object in blender has horrible topology and way to many verts and faces almost all triangles how did you import them and them look good saw that in one of your videos in this class?

      #99652
      Omar Domenech
      Participant

        Hello. Can you specify what you mean? Which model? Which class? Usually depending on where the object is exported from, it can come all quads or it can get triangulated. From where are you importing? It will also the depend if the original model was sculpted or if it was made with A.I, so the original topology will be retained. 

        #99653
        Wayne Dixon
        Participant

          HI Mr Thicc
          Omar is correct about sculpted models and/or models that were made my AI.  (They will be super dense meshes with 40 bazillion vertices)

          But if you import a model that was made with CAD, or it has been converted to STL for the purposes of uploading to a site like MakerWorld or Printables etc.
          Then it will always be triangulated.

          You can press Alt+J in edit mode to convert triangles to quads.

          However this will only work on the more logical topology.  It’s not going to work on everything.  (long skinny triangles that you get in fonts->geometry won’t be fixed, and any surface where the STL created fan-like faces will still require cleanup)

          Hope that helps.

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