Hi Jim, don’t be sorry about not fully understanding space. It is super mega confusing!!
Space is one of those things where your understanding goes on a little journey over many years.
First your brain – yep, I got this, I don’t know why people get confused. Easy Peazsy.
Then your brain goes – wait, but this part doesn’t make sense.
Later you start to understand it a little more 🙂
And finally when you are totally confused again – that’s when you know you’ve mastered your understanding.
It’s difficult to explain (and understand) so rather than me try and explain it in a different and possibly more confusing way, I’ll just point out a few things for future you.
It will probably not feel like it’s very helpful right now, but this will probably click a little later…..and then un-click. (don’t worry that is normal….did I mention this stuff is confusing?))
– The Transform channels will never change unless the user changes them. Constraints* or parenting won’t change these.
*(but some constraints can limit the values)
This means that if you parent an object, the transformation used to keep it in place is stored in a parent inverse matrix not the object transformation matrix.
This matrix is mostly hidden from the user
– What’s a Matrix you ask?
It’s an array of numbers that stores the loc, rot, and scale all smooshed together. It’s how computers like to calculate stuff. They are basically showing off because they can do linear algebra on the fly while it takes humans about 10mins to multiply 2 matrices together by hand (not joking)
– Bones work a little differently in some situations because they have a rest pose, where as objects don’t. (although vertices have a default position if you enable it with a setting….only needed with geo nodes in some cases)
– You probably will never need to use Local with Parent.
You will most likely use, Local, World and Local Owner Orientation.
– Pose Space and World Space are exactly the same if the armature is at [0,0,0]. If you move it away, it becomes different. Pose Space is always relative to the object origin, where as world space is relative to the world origin.
Hope that helps future you 😉