Which tool is better for making sure all edits are mirrored onto the other side of a mesh?

Forum Archive Which tool is better for making sure all edits are mirrored onto the other side of a mesh?

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  • #20893
    DANIEL ANDERSON
    Participant

      the mirror modifier or the edit mode mirror

      #97543
      Omar Domenech
      Participant

        Any one that does the work is cool. I think edit mode mirror is a bit more finicky, so I always use the modifier, but again, any tool that gets the job done is fine. 

        #97544
        Martin Bergwerf
        Participant

          Omar is correct, but:

          The Mirror Modifier definitely wins.

          The Edit Mode Mirror is quite ‘buggy’ and even if it wouldn’t have been buggy, it still wouldn’t mirror things, but it would just Transform Vertices that are ‘mirrored’ in a mirrored fashion. I hope that makes at least a little bit of sense.

          #97545
          Grady Pruitt
          Participant

            Edit/Sculpt mode mirror doesn’t mirror geometry. If the geometry is close, it can help to manipulate it, but as mentioned above, if it’s not perfectly symmetrical, things might not work like you expect, especially if it gets turned on when the mesh is not perfectly symmetrical to begin with. Mirror Modifier is an exact mirror… what happens on one side WILL happen on the other side, whether it be adding or manipulating geometry. 

            Both can be useful, as long as you know what to expect.

            #97546
            Hamza Hajji
            Participant

              I think based on the previous lectures, if you use the edit mode mirror, you only replicate moving vertices/edges/faces, if you extrude or duplicate a face it won’t replicate. Mirror modifier on the other hand replicates all edits to geometry.

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