Procedural Texturing in Blender – Can you distort one texture with another?

Forum Archive Procedural Texturing in Blender – Can you distort one texture with another?

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  • #20271
    Rory Baxter
    Participant

      Can you distort or warp one texture with another? 

      I distorted this screenshot of the brick texture in a painting app.

      #95305
      Martin Bergwerf
      Participant

        Hi Rory,

        Yes you can!

        It is common to use a Mix Color Node, set to Linear Light for that (but there are other ways to distort the Tecture Coordinates):

        Wave.png

        #95306
        Omar Domenech
        Participant

          Kent used to use this method, I remember a couple of times he did that. Do you remember where Martin, I can’t seem to pin point it in my head. 

          #95307
          Martin Bergwerf
          Participant

            Oh, I don’t remember where. It’s a pretty commonm technique; I think the first time I saw this technique of ‘warping’ the Texture Coordinates, was in procedural wood Lesson (by Bartek Skorupa) of Shader Forge: https://cgcookie.com/lessons/wood 

            #95308
            Rory Baxter
            Participant

              So sorry for the late reply and thanks for tips – I will try this out. Thanks

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