Can’t figure out what is happening with physics objects

Forum Archive Can’t figure out what is happening with physics objects

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  • #20180
    Virgis Drabisauskas
    Participant

      As I was doing the physics core course I encounter this weird… bug? not entirely sure what is wrong, but physics for rigid body objects just don’t seem to work how they should. Everything is set to mesh, scale is applied, and origin points seem to be placed correctly, but everything just… freaks out. Changing collision shapes does seem to help a bit, but it still doesn’t really work. I attached a blend file and a video of what is happening, in case it’s somehow related to my pc.

      https://drive.google.com/drive/folders/1xDbwN1RW1JePvW2zgufusaamp_4N8kfd?usp=sharing

      #95011
      Martin Bergwerf
      Participant

        Hi Virgis @FireGhost ,

        Could you change the permissions of the link, please; it says Access Denied.

        #95012
        Virgis Drabisauskas
        Participant

          Sorry about that, first time sharing a google drive link, it should be accessible now 😀

          #95013
          Martin Bergwerf
          Participant

            Hi Virgis,

            Thanks for the .blend!

            There are a few things going on:

            There is a (hidden) Setting called Margin that is too high by default (change it to 0.005, for instance, or lower if needed):

            Margin.png

            I’d change the Rigid Body Constraint to Hinge (and Rotate it):

            Hinge.png

            And then you might also need to lower the platform a bit.

            #95014
            Virgis Drabisauskas
            Participant

              Yes! That did the trick. I thought I looked at all the settings, and yet I managed to overlook the most crucial one 😀 Thank you for your help! And yeah, definitely need to change that to hinge, just though about trying out that constraint to see if it would do the job 😀

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