How to shorten length on all axes

Forum Archive How to shorten length on all axes

Viewing 15 posts - 1 through 15 (of 17 total)
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  • #19404
    ash dash
    Participant

      Hello, I am new here and want some help please,
      The lengths of the parts are longer than required, and now I want to shorten them as shown in the image for each side while keeping the object intact but making it slightly shorter on each side. Is there a way to do this? Without resorting to scaling along one of the axes every time by selecting two opposite faces, pressing S, and then selecting one of the axes. I hope the image explains what I mean

      Thanks,

      "HOW-TO"” target=”_blank”>

      #92065
      Martin Bergwerf
      Participant

        Hi @Blendash ,

        The way you describe it, by Scaling each Axis , one at a time, is the best I can think of.

        There are other ways, but they are neither faster, nor easier. And let’s be fair 3 Scale operations isn’t really that much work, right?

        One of those alternatives, would be, to Select all those end Faces, CTRL+B to Bevel and in the ‘re-do panel’ (F9, or bottom left of the 3D View), enable Clamp Overlap (if it isn’t already). Then M > Merge > By Distance. Select those End Vertices and X > Dissolve Vertices. Chances are, those new Faces don’t end up exactly where you wanted them to in this way.

        #92066
        Martin Bergwerf
        Participant

          Oh wait…

          What you could also do, is to Add a Cube (in Object Mode) and Scale that Cube to the correct Size and use a Boolean to cut off what is too much.

          #92067
          Omar Domenech
          Participant

            Well, I guess the problem would go away with a mirror modifier, you’d just have to adjust one and all will follow. Any reason for not having a modifier maybe?

            #92068
            Martin Bergwerf
            Participant

              I mean something like this:

              Bool.png

              #92069
              Dwayne Savage
              Participant

                Couldn’t you just select the faces and then use shrink/fatten tool. I think the hotkey is alt+s. 

                #92070
                ash dash
                Participant

                  Thanks you guys for your help,

                  Omar your way is exselent, I didnt think of it.


                  #92071
                  Martin Bergwerf
                  Participant

                    Well Dwayne @dillenbata3 ,

                    That’s what you’d think, but ALT+S ‘shrinks’ the Vertices along their (Vertex) Normals, so that wouldn’t work in this case.

                    And @Blendash , I thought that Omar’s suggestion to use  Mirror Modifier was a great idea as well… at first….but when you try to model that piece, so that it Mirrors in a way, that you can use here, so that you’d only have to Move 1 Face and they others would follow, is quite challenging (if at all possible) and definitely more trouble than it’s worth, I’d say.

                    #92072
                    ash dash
                    Participant

                      I will try all your suggestions tomorrow when I charge my laptop again, there is no electricity here in Gaza.

                      #92073
                      Dwayne Savage
                      Participant

                        Thanks @spikeyxxx. I wasn’t sure if shrink/fatten was select mode sensitive. I don’t really use it that much. 

                        #92074
                        Martin Bergwerf
                        Participant

                          Oh man, you’re right Dwayne!

                          In Face Select Mode that works🥳

                          I didn’t think of trying that. Thanks a lot, that’ll make my and @Blendash life easier👍🏼

                          #92075
                          ash dash
                          Participant

                            Hi guys, Just want to till you, non of your suggestion works after try them, I think my way was the easy one. Thanks for your help.

                            #92076
                            Martin Bergwerf
                            Participant

                              Dwayne’s  method (ALT+S in Face Select Mode) is the fastest and easiest.

                              Most of the other methods (apart from the Mirror Modifier, maybe) work as well, if performed correctly, but are less efficient.

                              (I have tested all methods, so I know they work.)

                              But like I said, your method is perfectly fine 👍🏼

                              #92077
                              ash dash
                              Participant

                                Hi Guys, Thank you so much for all your help,

                                I really tried all of the methoud you gives, But it not efficient as I was looking to.

                                The method (ALT+S in Face Select Mode) is not gives what I need, unless I did it the wrong way!!

                                Anyway, Here is what I was looking to have the object to be short in edges lenght on all  3 axies.  If you have any other idea let me know  so i can try it.

                                Thank you so much,

                                024-12-20 130123.png

                                #92078
                                Martin Bergwerf
                                Participant

                                  “The method (ALT+S in Face Select Mode) is not gives what I need, unless I did it the wrong way!!”

                                  You need to be in Face Select Mode (I say this again, because your screenshot is in Vertex Select Mode) and Select (only) the outer Faces and then use ALT+S (together, not first ALT and then S). You also should not have ‘Emulate 3 Button Mouse’ enabled, because that messes up your ALT Shortcuts. Further more, make sure your Normals are consistent (SHIFT+N, with everything Selected) and you don’t have ‘double Vertices’ (M > Merge > By Distance, with everything Selected).

                                  Those are the things I can think of now, that could mess things up.

                                  And yes, it was perfectly clear what you were trying to do 😉

                                  The Boolean Cube method works fine as well (with great control and flexibility), but is more work to set up, then the ALT+S method.

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