1. On your IK constraint you need to set the Chain Length to the number of bones in the chain. It looks like there are 12 from the video.
2. The IK control bone shouldn’t be parented to any of the bones in the chain. You can make sure of this by selecting it and pressing alt+p->Clear Parent.
3. To check parenting you can select the bone then in the properties editor->bone tab->Relations panel->Parent field shows what it is parented to. For the chain they should also have connected checked.
4. Check weights: Select the mesh and towards the end that is suppose to connect to the monitor select a vertex. Then on the n-panel->Item tab->Vertex Weight panel make sure that it is only assigned to vertex groups that match the bone chain. The vertices that are all red should only be assigned to 1 vertex group.
If that doesn’t show anything then select the armature, go to pose mode(Ctrl+Tab), select all bones(A), clear all transforms(Alt+G, Alt+S, Alt+R), and make sure the mesh lines up with the bones. If it doesn’t then you will need to redo the weight painting.