I’ve been excited about broaching the subject of food with these modeling challenges.
This week, let’s model a cracker!
As with most things, the closer you look, the more complex something can appear. The trick here is to use displacement or normal maps to help extract some of this detail.
Perhaps the salt is applied with scatter? Projection Mapping?
I want to challenge you to model this object 100% in Blender. Please share it on the CG Cookie forum thread below.




