Realistic uneven eyes Problem

Forum Archive Realistic uneven eyes Problem

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #18365
    Irene Tse
    Participant

      I am trying to work on the eyes but after I duplicate it, the size of the iris change unevenly. Please help if anyone knows why this happens. Thank you7-29 at 23.36.01.png

      #87708
      Martin Bergwerf
      Participant

        Hi Irene @irenetse ,

        I am not sure..could be a bunch of things, but my first guess would be, that it is because the Object Coordinates that you are (correctly) using, start from the Object’s Origin and maybe you are using a Mirror Modifier for the Eyes, which means that both Eyes have the same Origin…Hard to tell what exactly is going on without knowing the exact set-up you have…

        #87709
        Omar Domenech
        Participant

          Yes I remember it being a thing of using the object coordinates in the texture coordinate node. I don’t remember exactly the hack that I did, but using the mirror modifier, applying it, then leaving the object origin in its place or I used an empty. Or I reset the setup using generated coordinates? I’m not sure, but maybe you can upload your blend file so we can test it out.

          #87710
          Adrian Bellworthy
          Participant

            Yeah my guess would be the object origin. Each eye needs it’s own origin point to be in the centre.

            #87711
            Irene Tse
            Participant

              Hi! Thank you all for answering the question!! I have checked the origin which are set to its own origin point. I double checked on the Modifier and found out it was bind to a vertex group of Amature since I am using an add on to create a basic sculture for the human eyes. When I closed it, the problem has solved. But now I am not sure if it will cause any trouble in the future when I start doing the eye movements

              #87712
              Omar Domenech
              Participant

                If any further problems arise, we’ll help to try and find a solution.

              Viewing 6 posts - 1 through 6 (of 6 total)
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