GeoNodes 4.0 : procedural tree (I thought it would be easy – challenge anyone?)

Forum Archive GeoNodes 4.0 : procedural tree (I thought it would be easy – challenge anyone?)

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  • #17621
    Kevin Mather
    Participant

      With a few Repeat Zones, I thought it would be straightforward and intuitive to create a procedural/parametric tree.

      I could not have been more wrong.

      After trying and discarding nearly a dozen “intuitive” approaches, I hit on one that seemed to be headed in the right direction. After more hours of debugging and tweaking, a trivial desired output finally appeared.

      I did learn (the hard way) a lot of subtleties and non-intuitive behaviors for some important nodes. BTW I was using 4.0.2.

      -split-02-rend01.png

      My challenge criteria would be:

      • Number of levels is a parameter
      • Number of splits at each level is a parameter
      • Extra credit #1: node positions are slightly randomized
      • Extra credit #2: each number of splits is slightly randomized 
      #84620
      Omar Domenech
      Participant

        in-and-out-gif-7.gif

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