how can i repair bad face orientations?

Forum Archive how can i repair bad face orientations?

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  • #17503
    Csüllög György
    Participant

      https://imgur.com/a/hjbAJOM
      somewhere during the process i managed to ruin most of my buttons. any tip to repair it after so late?

      #84124
      Dwayne Savage
      Participant

        Select all the red and press shift+N to recalculate normals outside. 

        #84125
        Martin Bergwerf
        Participant

          Or, just Select everything and then re-calculate Normals. So that is: A, SHIFT+N.

          #84126
          Csüllög György
          Participant

            YEHEEEEEEEEEEEEEEEEEEES Thank you 🙂 it did repaired it . 

            #84127
            Csüllög György
            Participant

              https://imgur.com/a/r6NzBEG

              just wanted to show that . its keeps nonstop happening . like i do the same as the video and i was copy every dot was the same. i modify both 5 circles the same time and its just keeps randomise the result . 

              #84128
              Omar Domenech
              Participant

                That is normal blender behavior, you just got to keep correcting the normals and check every now and then.

                #84129
                Adrian Bellworthy
                Participant

                  Circles are notorious for giving flipped normals,

                  This is because there is no face when you add the circle, only vertices and edges…

                  It depends in which direction you extrude on what direction your normals will face.

                  If for example you extrude in the positive or negative Z direction

                  Positive Z direction…

                  EXT_PosZ.png

                  And Negative Z direction…

                  EXTNegZ.png

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