Hey. I need to borrow you guys’ eyes for this. My goal right now is to get a good human mesh/topology so that I can use for future projects and would not have to redo anything ever again on the base level. The number of times I had to start all over from sculpting skin details to basic topology again has been numerous. And that is because one: the mesh had too many subdivisions and two: because the mesh just looked like a mannequin and lacked human definition. So here now I am doing the retopology again, adding more definition to the face. But what turns me off is the eyes. It doesn’t look simple in the eyes.
BASE LEVEL (no subdivisions)


2 LEVELS (multiresolution subdivision x2)


Different angle

I see other advanced human projects with such clean topologies such as this one:

This topology is so good that it had my second guessing my current topology. The eyes look so simple and so easy to work with, whereas mine is pretty choppy.
So I guess my question is, is my current topology something that I can work with without causing any complications in future projects? I am very serious about making high detailed humans and eventually want to get into animation film making with such quality, so any feedback would be appreciated. Currently having a creative block right now. Thanks.