Remove “Armature” Root and make “Hips” root to be able to retarget Animations with Unity´s Mechanim

Forum Archive Remove “Armature” Root and make “Hips” root to be able to retarget Animations with Unity´s Mechanim

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  • #16728
    Ingrid Frank
    Participant

      Hey there! Is there a way to remove this Armature Empty in Blender?

      We are using Unity, Mechanim and want to retarget Mixamo animations to our Character. We get the error message that the Root Bone should be “hips”  and not Armature. 

      Does anyone know how we can delete “Armature”  and make “mixamorig:Hips” the root.

      Thank you!

      #80683
      Adrian Bellworthy
      Participant

        That armature is just the data block name given to group of bones, like skeleton is the name of the group of bones in a human.
        You can change that name to whatever you like in the data properties.
        But you can’t delete it.

        #80684
        Ingrid Frank
        Participant

          Hello Adrian!

          Thanks for your reply. That´s too bad. I wonder if it will work with simply renaming the data block… Gonna try it tomorrow at work.

          On a positive note: We got the retargeting to work nevertheless! 😀

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