Inset Faces of Cartridge Issue

Forum Archive Inset Faces of Cartridge Issue

Viewing 15 posts - 1 through 15 (of 16 total)
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  • #16589
    nichos pena
    Participant

      When I press “I” to inset,

      my faces wont move at all they are just still when I try to Inset them.

      #80111
      Martin Bergwerf
      Participant

        Hi Nichos @nichosp ,

        Try (A, Select All ) M > Merge > By Distance and then try Insetting again.

        I don’t know if that is what’s causing the problem, but it’s a really common ‘problemsolver’.

        #80112
        Omar Domenech
        Participant

          You may also have one of the extra options enabled, Outset for example can leave you scratching your head. When you use a tool, you can see the extra options above or below in the Blender UI along with the hotkeys you can press to toggle them On or Off.

          Tool Tip 1.png

          #80113
          nichos pena
          Participant

            Help Insetting Faces

            I tried the (A, Select All ) M > Merge > By Distance , its moving now but now its deforming….

            INSET.png

            #80114
            Martin Bergwerf
            Participant

              Hi Nichos @nichosp ,

              You have Individual on and it looks like your ‘overshooting’.

              Make sure your Scale is Applied (in Object Mode: CTRL+A > Apply > Scale) and your Normals are consistent (in Edit Mode: A, SHIFT+N). Also make sure that you have the correct Faces Selected (and not more!) and then try Insetting again, carefully moving your mouse (hold SHIFT to move slower if that helps).

              #80115
              nichos pena
              Participant

                Stuck on Insetting Faces

                I tried everything …. and the top still wants to deform, everything else is staying in place when I inset it but just the top part wants to come a part.

                Screenshot (14).png

                #80116
                Martin Bergwerf
                Participant

                  Hey @nichosp ,

                  Could you post a link to your .blend file (via Dropbox, Googledrive or so)?

                  #80117
                  Omar Domenech
                  Participant

                    That is too strange, Inset doesn’t deform like that. My theory is that maybe the traveling of the mouse is too much and you’re overshoot the inset by a lot. But yes please, see if you can upload the file so we can take a look and figure out exactly what is going on.

                    #80118
                    nichos pena
                    Participant
                      #80119
                      Martin Bergwerf
                      Participant

                        Oh dear, you’ve made an absolute mess:

                        There are some Faces that definitely shouldn’t be there:

                        Mess.png

                        This top Face is wrongly connected:

                        Mess_1.png

                        You could Delete the Vertices in that round part:

                        Bridge.png

                        and Bridge Edge Loops and reposition the inner Vertices to match the reference, but you should also make sure that these Faces are flat:

                        Flat.png

                        (S, Y, 0)

                        and this mess should be cleaned up as well:

                        Mess_2.png

                        Actually all round corners have way too many Vertices and also the round Buttons…

                        The best advice I can give you is too start over from scratch!

                        #80120
                        Omar Domenech
                        Participant

                          I was going to say the same thing, you have to start over from the beginning. It is counter intuitive but trust us, the way to move forward is to go back. When you have a mesh that is beyond saying, you are going to spend triple the time trying to fix it and you’ll just get frustrated. Starting over will allow you to get to the point you were faster and you’ll gain insights and speed, your brain will start to understand where not to go before you even know it, it’s like you’ll start to see the path before you have taken the first step. So yes, starting over is the best option.

                          #80121
                          Martin Bergwerf
                          Participant

                            It’s a bit like when you drop a coffeee cup and the handle breaks off, you can glue the handle back on, buy a new coffee cup, or give up drinking coffee (amongst other possibilities, of course).

                            When you drop a coffee cup and it breaks into 107 pieces, you still have those three (and more) options, but glueing might not be the preferred solution then 😉

                            #80122
                            Jonathan Lampel
                            Participant

                              Yeah, it may not be necessary to start over, but if it’s too frustrating to clean up then that can be a good option – or at least go back to a save point from before so many vertices were created. Definitely don’t be discouraged – we’ve all been there while learning! 

                              #80123
                              nichos pena
                              Participant

                                Is this to many vertices ?


                                I’m finally starting over again….
                                ss1.png

                                #80124
                                Martin Bergwerf
                                Participant

                                  Yes, that’s way too many Vertices.

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