Hey folks, can anyone explain what I’m doing wrong here please? I didn’t create any of these assets, I’m merely trying to get this piece to match the properties of the main model. See video, thanks! ๐
You might have flipped normals. Turn on Face Orientation in the Overlays and see if it’s red. If it is then in Edit Mode select everything and then Shift + N to recalculate the normals
Thanks, they were flipped. I’ve fixed that now but the shading still seems inverse somehow? Dark side on top, light on the bottom. Opposite to the main model?? Is it somehow locally set upside down? Sorry if these are simple questions!
Boom!! ๐ฅ Thanks Martin!! Didn’t even know that was a thing. Far too advanced for me at the moment so appreciate the help! I imported is as a .dae file so not sure if that’s “normal” (wasn’t an intented pun, but I’ll take it!) but I’ll know what to do in future now. I owe you a beer! ๐ป
Rich
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