making an imprint of one object in another

Forum Archive making an imprint of one object in another

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  • #15957
    Maximilian Erl
    Participant

      I scanned a head and now I want to deform it by pressing a different shape into it: like squeezing a solid object into a lump of clay, for example a brick.
      Now I just did a test and put a cube in it with dynamic paint, but the result is very strange. It looks fragmented rather than squeezed in. Does anyone have an idea how to solve the problem? bject in another.jpg

      #77643
      Martin Bergwerf
      Participant

        Try the Boolean Modifier…

        Forget that, that won’t do what you want… 

        #77644
        Maximilian Erl
        Participant

          Thanks, but I don’t get the dynamic deformation with the boolean modifier. that’s too static, too subtracted. I want it to look like I’m slamming one object into the other.

          #77645
          Omar Domenech
          Participant

            Maybe go in a totally weird direction and use cloth sim? You can make the head like a tough rubber and slam a sculpted lumpy sphere into it?

            #77646
            Martin Bergwerf
            Participant

              It should be possible, maybe using a Softbody for the head and a Rigidbody for the collision object…?

              #77647
              Maximilian Erl
              Participant

                Thanks for the keywords, looks like it will help me:

                https://www.youtube.com/watch?v=xAkc2ab4kHE

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