I am so confused. I have three questions about the above animation, which is very, very rough and incomplete.
1. The wheel rotation looks awful and I don’t understand why. They actually rotate correctly when you just move the main control in the viewport.
2. The wheels are penetrating the speed bumps. If I use my original ground and edit it the wheels act like they should. In the render case simplified has been turned on and the subdivisions are set to zero, which I don’t think should really matter, but am so confused I have no idea at this point.
– solved : the speed bumps on the ground wrap are shifted from the ones on the ground, so I think this is fixed if line them up better. It works on the ground wrap correctly.
3. When I look at the animation not in camera mode there is a sense of (to me) of acceleration from the start to the speed bumps and again from the speed bumps to the jump. To me this get totally lost when the camera view is used.
4. On the plus side could add the steering wheel and bone to animate it and add Melvin.
Any help would be appreciated, since I am currently out of any ideas, definitely time to take a bread.
Thanks
T.