Hi All,
I use Kubuntu and run Blender as a Snap. Blender just updated to 3.1 and my latest project is freaking out with very simple materials:

PuffZilla looks fine in object mode.
It gets freaked out like this both on my laptop and on my desktop.
If I remove the materials from the creature, it looks fine. If I remove the broken material and try re-adding new ones, this happens again.
Sometimes the geometry freaks out too. The vertexes are all in the right place but I get jagged triangles.
Wondering if anybody else is encountering this.
To be fair, this was initially created in 3.0 and now is being edited in 3.1.
I have a much more complex scene that doesn’t seem to suffer from the same issues.