02/04 – What are you working on this week?

Forum Archive 02/04 – What are you working on this week?

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #14789

    Hi everyone, 

    Last week, err the week before 😎I checked in to see what everyone was working on. https://cgcookie.com/t/1757-01-21-what-are-you-working-on-this-week It was really cool to see the projects you were tackling that week while jumping in to help each other out. 

    Before answering this week, take a moment to reflect on the past two weeks. Did you do everything you said you were going to? What challenges did you run into, what successes did you feel? 

    I am still figuring this stuff out myself, but a person that inspires me recently mentioned on any given day they do at least 10 things they don’t “want” to do. Think about this phrase, “Blargh, I just don’t feel like it“. I say this a lot in my head, but is this the very voice that is keeping us from achieving our goals? 

    Lets keep it going, what are you working on this week? 

    #72990
    Jaden Abbott
    Participant

      Dilophofig

      Plastic Shader:

      This is more so my goal for the next few months: to work on creating as many packages as possible for when I go live on the Blender Market this fall. These are just some of my projects.

      Bendifig

      Bigfig

      Dollfig

      Raptorfig

      #72991
      Palo Piktor
      Participant

        Working on some assets for our fps game. Now baking normal maps. Thanks to normal map modeling for games course i now know how to do it properly. Funny part is i wasted couple of hours yesterday while trying to bake normals with cage object in 2.8. I was using the first beta release version and there was a bug where blender was unable to use this feature. I guess i will use 2.79 instead for baking just to be safe.

        #72992
        John Sanderson
        Participant

          I submitted my first CG job application yesterday.  I think it’s kind of a long shot that I will hear back, but the description sounded like it was entry level so I decided to go for it.  So I dropped the character I was working on last time to spiff up some old projects and put together a “portfolio” (if it can be called that) for the application. Portfolio here. Feedback welcome!

          #72993
          Palo Piktor
          Participant

            @procyonlotor John, good luck with your first job application 🙂

            #72994
            Clint Rogers
            Participant

              Goals for this week:

              • at least ten Disney/four-finger hands
              • finish a GLSL tutorial (which is still tbd)
              • install 2.8 (I only just figured out what everything does in 2.79….)
              • (stretch) texture the low-triangle-count airship I said I would texture back in December*

              This is in addition to minimum 20 minutes of sketching per day.

              #72995
              smurfmier1985
              Participant

                @procyonlotor Good luck John! (I would lose the word ‘aspiring’ before 3D Artist, sounds more confident 😊)

                #72996
                silentheart00
                Participant

                  Well, I got behind on SculptJanuary so far that it wasn’t fun anymore, so I quit.  But hey, 20 days for my first SculptJanuary isn’t bad.  I learned if I can make the subject a character, I get more enjoyment out of it.  Next time, I’ll shoot for 21 days!

                  This week I plan to revisit my Challenger model and get the shaders finished.  It’s dragging on for way too long and I need to get it done!

                  #72997
                  Jere Haapaharju
                  Participant

                    Baking normal maps and texturing the cottage for Project eternity (added new renders yesterday). It’s almost done! Just need to do few parts again since the resolution was too small and looked grainy. At first I didn’t want to make them too high but then realized that they can always be made smaller afterwards. Making them bigger if needed is impossible so… learning everyday  😃

                    Unity tutorials here in CGC have helped me a lot during the process. I’ve realized that exporting is not just a small step where you throw the models in a different program. It’s a subject of it’s own and needs also time and commitment.

                    Great stuff everybody! Keep it up!

                    #72998
                    Thibaut Bourbon
                    Participant

                      Finally start to have some more time for CG after a hectic january. I participate in artstation 2042 contest (vehicles categories) so it’ll be my main focus for the coming weeks.

                      So far just focusing on concept blockout:

                      Still many thinkgs to work on, the transmission system, the seat, how the powertrain system will be installed etc.

                      #72999

                      @tbrbn I ❤️all things motorcycle, so I will be anxiously watching your progress on this one. 

                      @swikni – this lock scene render looks pretty legit https://cl.ly/88feada1dfd9  and Clint Rogers that sounds like a solid exercise. Please share on the Gallery as it comes together. 

                      Some great things happening this week, keep kicking arse and happy Blending! 

                      #73000
                      odunov
                      Participant

                        I started working on the retopology of my character. The ear was difficult to pull off. I also haven’t expected losing this much detail. I think I’ll be able to recover some of it by adjusting the topology.

                        #73001
                        Cookie Dough
                        Participant

                          I’m working on a long sword to hang on my wall. I’m going to try different blade and handle styles, then 3D print the best looking combination. This is what I’ve got so far:

                          #73002
                          Thibaut Bourbon
                          Participant

                            @wesburke Thanks Wes ! It’s still in very early stage so I’ll most likely change a lot of features (who knows, it may end up  in spaceship 😂). I’ll try to be aiming for some kind of touring/sport combination. On Artstation each contestant gets a submission thread, you can check it out once in a while if you want!

                            Not much progress in the vehicle modelling, still looking for more concept for the wheel transmission (some kind of engine-in-hub solution looks cool) and the battery storage  (Thi time I also try to stick to the “function before form” kind of mindset)

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