I have a blurry screen in my rocket ship flying ?

Forum Archive I have a blurry screen in my rocket ship flying ?

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  • #14749
    edward13
    Participant

      I have 3.0 I have a blurry view when the ship and camera move. How do I fix this? 

      #72673
      Adrian Bellworthy
      Participant

        Hey Edward, 

        can you be a bit more specific on the issue you have, perhaps a screen shot or a link to the file via google drive, dropbox or similar.

        Is this happening when you preview the animation in the 3d viewport in rendered viewport shading?

        If so make sure you have Eevee selected in the render properties and not cycles.

        #72674
        edward13
        Participant

          HAHAHA THANK YOU

          one was on cycle and one was on eevee

          #72675
          edward13
          Participant

            And in cycle  it is blurry

            #72676
            edward13
            Participant

              Okay how do I do a screen shot with the computer

              #72677
              edward13
              Participant

                I will do it over 

                It will take me half the time

                #72678
                Adrian Bellworthy
                Participant

                  I use SHIFT+CTRL+I to save a screen shot, but that is the hotkey combination set via my GPU.

                  You can render the 3d viewport without a camera and lighting,

                  Click the VIEW menu at the top left of the 3d viewport and select viewport render image, when its done, click image and save or save as.

                  #72679
                  Adrian Bellworthy
                  Participant

                    Each frame of the animation is one image, 24 frames = 24 images.

                    Its blurry because cycles can’t render each image quick enough before the next frame of the animation.

                    #72680
                    Adrian Bellworthy
                    Participant

                      This course is designed to use Eevee rather than Cycles.

                      Using rendered viewport shading with Cycles is good for viewing a single image or frame, but not viewing an animation.

                      If you are using Cycles for a project then material preview mode will play the animation without the blur, this mode essentially uses Eevee for the viewport even when Cycles is selected.

                      #72681
                      edward13
                      Participant

                        I have notes there are thing not in 3.0 and then the others also I see thing have been moved or added on

                        #72682
                        spikeyxxx
                        Participant

                          3.0 uses CyclesX, a complete re-write of the Cycles code.

                          The Settings panel looks a lot different, but the default settings should be fine for this project.

                          Btw. for taking Screenshots there is a lot of software available. I mostly use Flameshot: https://flameshot.org/

                          on Linux, but it is also available for Windows and Mac….and it is free and  Open Source!

                          #72683
                          edward13
                          Participant

                            Thank you will try. i was thinking of trying it again or mass with the camera 

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