Thx Spikey, Adrian.
So the follow path for the camera always ended with the camera pointing the wrong direction, I could not make the animation of followpath stop at the frame 250 (frame at which I want the camera to stop moving) So I added a second camera and switched cameras at that frame so my animation ends with the camera pointing where I want and not where the followpath wants :).

I’m sure there is another way to manage this, but for the few extra clicks, it seems a fair enough workaround…
Now to address the tweaking part of the animation:

something is popping out of the box, added 2 bones to the text, yet I still need to figure out why the text doesn’t really deform like the bones (adding bends to the bone moves the whole text and not part of the mesh).
the calera will have a focus effect as well to give more depth to the animation – not sure how this will be for”gif”able 🙂 , let’s test it out later on:
