in the new rig from the resources page the problem is with the IK/FK switches as they are not working on my blender 2.92 probably because the rig is made with some sort of tool or older version
Thanks for the link to the updated rig, adrian2301 😀! I’m just wondering why in the old version, when opened in Blender 2.9x, only one eye is rotated incorrectly in its default pose. Furthermore, I could select the head bone and move it but it wasn’t highlighted.