Was there a reason to not use the specular at all in Unity?

Forum Archive Was there a reason to not use the specular at all in Unity?

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  • #14053
    bcjordan
    Participant

       Was some of that baked in the color texture?

      #68979
      Adrian Bellworthy
      Participant

        The specular map when used in unity was to shiny, so @jgonzalez removed it and used the slider instead. The problem is the specular is then uniform across the whole model.

        The color texture only has the diffuse color. What I think you mean is the color shading (the lighter color edges) is in the color texture but not specular (shininess).

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