Collab2021-WIP-mattdunn

Forum Archive Collab2021-WIP-mattdunn

Viewing 15 posts - 1 through 15 (of 17 total)
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  • #13820
    Matt Dunn
    Participant

      Here is my first pass at O Mountain B. The first image should line up with the mountain in the right hand side of the reference. The other use of O Mountain B is obscured by the house, the other rotations could be used there. I’ll tighten up the sculpt tomorrow.

      Let me know what you think.

      #67864
      yukino hatake
      Participant

        nice mountain, love this shape

        #67865
        Adrian Bellworthy
        Participant

          Like you say one mountain is obscured by the house, which means unlike most you have some creative freedom to develop your mountain as you wish. Maybe you could have a mountain lake that feeds down to the stream. You could even have a dam which prevents flooding of the valley below and destroying the spice vendors house, You have the power!

          Have a look at the Team S.P.I.C.E.D. – BG Nature thread you can give your opinion on the Background topics that the rest of the team are thinking, like the issue with poly count, some are looking at rendering an image of there BG bush / tree / mountain and adding as an image plane into the scene. What do you think?

          I would submit this as your homework for week 1

          Add a post to this WIP thread with 

          Homework Submission – Week 1 – Mountain ‘O’

          and tag @theluthier so he can find it easier (Will be more relevant as the weeks go on and your WIP thread starts to expand).

          Add some images in the post , maybe your thoughts on the process so far and going forward.

          #67866
          Matt Dunn
          Participant

            Homework Submission – Week 1 – Mountain ‘O’

            Here is my mountain @theluthier. I stuck with the lessons learned in the rock sculpting course.

            Let me know what you think.


            #67867
            Matt Dunn
            Participant

              Thanks @adrian2301. I will try and check out the team thread tonight.

              #67868
              Kent Trammell
              Participant

                Wonderful week 1 progress @mattdunn! This is the best I could hope to see from the mountain forgers: Sculpted from all angles and sporting an interesting silhouette. Very good work. Full points + some extra I bestow upon thee 👍

                Another mountaineer asked about level of detail expected for these mountains. Honestly I say err on the side of more detail than less for week 2. It’s better to have too much in this case than not enough. We can control exactly how much makes it into the final scene with baking.

                The level of detail in this mountain would be my aim if I were you.

                Keep up the good work!

                #67869
                Adrian Bellworthy
                Participant

                  Excellent, Full points plus bonus. You and the other ‘Mountain Forges’ are going to dominate this Spice World.

                  @theluthier did you mean Forgers or Forges? I hope you meant the latter as I have full confidence in my team member and the authenticity of the mountain he creates.

                  #67870
                  Matt Dunn
                  Participant

                    Here is where I am at with the mountain sculpt.

                    #67871
                    Matt Dunn
                    Participant

                      Had trouble baking. Posted about it in the group thread. Here is where my mountain is at. I still need to get in and do some hand painted details and textures.

                      @theluthier You don’t have to worry about giving me in-depth comments unless I am wildly off-base.  To be honest I was more curious about the collaborative nature of the project and I hope you do a recap of your lessons learned when the project completes. Do you plan on surveying contributors and team leads about the experience?

                      #67872
                      Kent Trammell
                      Participant

                        My apologies for the late grade @mattdunn – You’ve made great progress! I love the material so far, including the grassy-green at the base 👍

                        I’m very keen to see your mountain in the context of the final scene: Can you copy + paste your model into your WIP file: SPICE-VENDORS-HOUSE/SCENES/MODELS/WIP/NATURE/BG/WIP_nature_mountain-B_mattdunn_00.blend

                        Please watch Shawn’s video if you’re confused about this copy + paste + sync process.

                        Also don’t forget to upload your texture(s) to the proper directory within SPICE-VENDORS-HOUSE/TEXTURES

                        #67873
                        Matt Dunn
                        Participant

                          You bet. I will take care of all of that tomorrow.

                          #67874
                          Matt Dunn
                          Participant

                            Homework Submission – Week 3 – Mountain ‘O’

                            Hey @theluthier, @adrian2301  All of my Master files have been uploaded. Hope I did it all correctly:

                            Scenes > Models > MASTER_nature_mountain-B_mattdunn.blend

                            Textures > Nature > BG > MASTER_nature_mountain-B_mattdunn_CAVITY.png

                            Textures > Nature > BG > MASTER_nature_mountain-B_mattdunn_COLOR.png

                            Textures > Nature > BG > MASTER_nature_mountain-B_mattdunn_NORMAL.png

                            #67875
                            Adrian Bellworthy
                            Participant

                              Perfect 👍

                              I just had a look , everything looks great. only one problem is you need to go to the image textures in the shader nodes and reload the textures from the texture folder on google drive and the color space on the image texture for the normal map needs to be set to non-color.

                              Also there is a WIP folder where you can , if needs be , work from. I have appended your mountain into this file for you.

                              #67876
                              Matt Dunn
                              Participant

                                Ok, the changes have been made.

                                #67877
                                Jonathan Lampel
                                Participant

                                  This is excellent! I really like how you’ve kept the style in the painting process and have just the right balance between detail and optimization. The only things I notice in the file are that the normal map should be non-color like Adrian mentioned and the mountain shouldn’t be using subdiv to keep the polycount as low as possible.  Full points for week three 🥳

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