COLLAB 2021 WIP hadiczech

Forum Archive COLLAB 2021 WIP hadiczech

Viewing 15 posts - 1 through 15 (of 16 total)
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  • #13818
    Martin Říha
    Participant

      This is my blockout of masonry accents. I did both sides, front and back.

      #67827
      Martin Říha
      Participant

        #67828
        Martin Říha
        Participant
          #67829
          yukino hatake
          Participant

            looking really great, love how its not perfectly even 🙂 especially those around the house looks so cool 😀

            #67830
            Martin Říha
            Participant

              final

              #67831
              Shawn Blanch
              Participant

                That is a great first blockout in my book. Nicely done @hadiczech 

                #67832
                Kent Trammell
                Participant

                  Excellent blockout for week 1 @hadiczech! I really don’t have any constructive criticism to add. You’ve earned full points from me week 1 👍

                  You’re on track for gorgeous sculpted accents in week 2. I’ll give you the same recommendation I’m giving the others even though it looks like you’re already doing it: I recommend you treat each accent “area” as a separate model that can be mirrored for easy population on the rear of the house:

                  Each color represents a separate model that can be mirrored to the backside. This way you won’t have to model + sculpt + texture the rear side individually. And I think all 4 of these models can share a texture map if their UVs are laid out in the same texture space. But more on that for week 3.

                  #67833
                  Martin Říha
                  Participant

                    @theluthier  thank You very much for Your feedback, i will do, as You recomended.

                    #67834
                    Martin Říha
                    Participant

                      This is week 2 homework – sculpting details. Objects are not mirrored.

                      #67835
                      Shawn Blanch
                      Participant

                        That is looking great @hadiczech. Some cavity texture will hopefully make those stones pop a ton especially on their crags and crevices.

                        #67836
                        Kent Trammell
                        Participant

                          Fantastic rock sculpting @hadiczech! I’ve only got a couple minor notes:

                          1.  The rocks are kinda thin and feel like a veneer rather than structural to the building. The corner rocks will probably be fine the way they are, but I recommend thickening the arch rocks and door rocks. Which I did simply in edit mode with proportional editing enabled. You can see this in latest WIP file that I saved.
                          2.  It looks like you’ll need to retopologize a LO-poly for baking. To expedite this process and avoid retopoing each rock 😵‍💫 I recommend you remove the gap between each rock. It’s pretty simple to do in sculpt mode if you enable auto masking by topology:


                            I think this still serves the art and it means you can retopo a whole row of rocks together as one mesh rather than individual rocks.

                          #67837
                          Martin Říha
                          Participant

                            I know, this is a complete disaster, but i upload it anyway, so you don’t think I didn’t do anything. At least i tried. But it is not my first texturing disaster, so one failure less or more does not stop me from blending. But i think i learned a lot, while making it. 

                            #67838
                            Kent Trammell
                            Participant

                              @hadiczech  We have different definitions of “complete disaster” 😅

                              I don’t think this looks back at all! I’d like to take a closer look at your .blend. But the latest version I see is from 5 days ago. Can you make sure your latest WIP is up to date and add your textures to the TEXTURES directory?

                              #67839
                              Martin Říha
                              Participant

                                @theluthier Hi Kent, thank You for Your kind comment, i just uploaded it to WIP section, i´m not sure, if it was done right, mainly with textures (if they are properly named)

                                #67840
                                Kent Trammell
                                Participant

                                  I’ve got your .blend and textures and It looks good! Some food for thought: The corner masonry is a little too flat / straight in the lo-poly. It will work out OK but a better option would be to go with the more irregular shapes like your arch stones. These kinds of old-world stones are hand-carved and look better when imperfect.

                                  With regards to the arch stones they’re a bit hi-poly. I think the decimate modifier will take care of that well enough.

                                  Lastly it would be more optimal for all the masonry objects to share a single texture, even a larger one like 2048 px. More numerous smaller textures is less optimal than fewer large textures. I will plan to combine UVs into a single 2048 texture at some point in the future.

                                  You don’t need to make these  changes but like I said, more food for thought in case you run into this kind of project in the future. Thanks for contributing to Collab2021! You’ve been a pleasure to work with 🤝

                                Viewing 15 posts - 1 through 15 (of 16 total)
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