Collab2021 – WIP – legobenj

Forum Archive Collab2021 – WIP – legobenj

Viewing 15 posts - 1 through 15 (of 20 total)
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  • #13762
    Ben Nicholes
    Participant

      This is an ongoing thread documenting my progress through the 2021 Collab Project.

      @beefkeef

      @blanchsb

      #66404
      Ben Nicholes
      Participant

        I was having issues using my hair particle method to populate the roof tiles (the seed no longer changes the tiles instanced), so I rebuilt it using geometry nodes, and I think it’s working really well.

        #66405
        Ben Nicholes
        Participant

          Here’s how I’m layering the roof construction. I’m modelling with animation in mind so all the planks and tiles can fly in and join together. I don’t know if that’s how it will be animated in the final showcase, but I’m planning on at least doing that when adding this to my own reel later. Modelling this way will also allow the camera to see the roof from the inside.

          #66406
          Ben Nicholes
          Participant

            Homework Submission – Week 1 – Roof

            @theluthier 

            Here’s my progress on the roof. There’s still some fine-tuning to be done (some tiles with intersecting geometry, leaves not sitting flush on the roof mesh, additional wood plank sculpting), but this is as far as I was able to get this week.

            #66407
            Shawn Blanch
            Participant

              Great job so far. I am very impressed even with some leaves on there.

              #66408
              Ben Nicholes
              Participant

                Geometry node animation test.

                #66409
                Kent Trammell
                Participant

                  Phenomenal work this week @legobenj! You’ve far exceeding my expectations for week 1. From the quality of the modeling to the assembly animation, to the addition of the leaves – WOW. You’ve earned full points and then some 👏

                  I only have one note to offer: The tiles feel a bit too perfectly placed at the moment. I’d like to see a touch more randomization to their placement and orientation:

                  Red lines are the laser-precision straightness I feel currently, green line represents the more randomized placement I’d like to see.

                  I’m drooling just thinking about the sculpted accents on all these roof bits 🤩

                  EDIT: One thing I forgot: The underside layer of tiles! I totally forgot this was how this style of roof was constructed till I saw your assembly animation. Excellent job building it properly!

                  If polycount wasn’t an issue I’d recommend all roofs add this underside layer of tiles. However since it’s not present in the art and we have keep polycounts as low as possible, I have recommend we lose that under layer. It’s hurts my heart to do so… 😖

                  #66410
                  Kent Trammell
                  Participant

                    @legobenj I added one more note: Just tagging you to make sure you see it.

                    #66411
                    Ben Nicholes
                    Participant

                       Homework Submission – Week 2 – Roof

                      @theluthier

                      Bake Tests:

                      I feel like the wood bake was a mixed success. I’ll need to play with that some more.

                      #66412
                      Kent Trammell
                      Participant

                        @legobenj 🤩🤩🤩🤩

                        Wow, those roof tiles are absolute dynamite: Sculpt and bake. Phenomenal!

                        The wood sculpts look great but yeah, the bake have some funkiness going on. Really I’m thrown off by the splotches of….purple? Maybe the bake is fine but hard to see past the purple.

                        The long “spine” beams feel like a different kind of wood than the flat boards:

                        I like the fewer, longer crevices on the left. Feels a little more natural but still stylized. The long beams have a lot of small crevices and knots that feel more stylized than natural. If might work OK but I’d like to see the beams match the boards a little better.

                        #66413
                        Shawn Blanch
                        Participant

                          Since baking wasn’t expected until week 3 I would say you are doing awesome!
                          I’m no master baker either. Thanks for plowing ahead to see the issues prior to the stream.

                          #66414
                          Ben Nicholes
                          Participant

                             Homework Submission – Week 3 – Roof

                            @theluthier 

                            I think most of my work this week will be fine-tuning: Booling intersecting tiles, sculpting the remaining wood (mostly dormers), adding cavity maps, & manually positioning the leaves.

                            #66415
                            Ben Nicholes
                            Participant

                              I’ve only hand-painted the wood. For the tiles and leaves, I’m randomizing their color so that tiles with the same normals can still have different colors.

                              #66416
                              Kent Trammell
                              Participant

                                Man, oh man..this looks phenomenal. Another assembly anim in full shaded glory! You’re selling your asset in such an impactful way. Amazing work @legobenj 👏

                                I really think a cavity map will be the cherry on top of an already-beautiful asset. Can you make sure your latest is synced to Google drive (please include textures!). I’m super eager to link this into the assembly file

                                #66417
                                Ben Nicholes
                                Participant

                                  @theluthier The latest is synced (even though the name is still version 00) and the textures are uploaded; I can make sure it’s linked when I get home from work this evening.

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