Forum Archive › Collab2021 – WIP – elubie
This is my WIP submission thread for the collab.
First block-out of the cart, tried to get somewhat close to the artwork.
My to do for this week:

Today worked on getting a real reference for the correct proportions/size matching the artwork.
My approach was first to use my human reference (1.80 m) to guesstimate the position (if anyone has a pointer to a more exact/accurate method, let me know 🙂 ) and then match the proportions starting with a cube, sizing rotating and moving until it matched the reference in camera view. Result is this for now:

Next I checked with the help of @theluthier ‘s house blockout whether the position made sense in 3D, which ended not llooking too far off. I guess some final size adjustment will probably be needed once the final breakdown file is available, but at least the proportions should be close enough.
I think the first block-out is done, still need to model some variations for the planks and details (nails etc.).

Excellent blockout @elubie. This sets you up beautifully for sculpting next week. You get full points from me this week and a gold star for placing it in the blockout scene according to the art 🌟
Homework Submission – Week 1 – ACCESSORIES STANDALONE – cart
All right, thanks, @theluthier. Let’s make the submission official then – I also have some updates on the model, where I did some detailing (both to check whether I am matching the artistic style and to potentially guide me with sculpting next week). Not so sure about the metal details on the wheels, but wanted to try adding some other material than wood for a bit of variety and get feedback on that.
So feedback still welcome, alse maybe @duerer as our team lead might want to keep track as well.
So far lots of fun!


Some additional work, first I tried to reduce the vertex count on the low poly mesh a bit – thinnking that maybe the detail for the back of the car could be done by texturing, so I changed the planks to a single block of wood, but can change back once we know where exactly this will be used in the shot.

Then I did a first sculpting experiment/test, not happy with the result yet. I first did a sculpting with draw sharp, which looked ok, then I wanted to add more detail with a stencil texture, which didn’t turn out too well, so have to resesarch in either finding a better detail texture for the more stylized style or continue with normal brushes.

Wow, that’s awesome, Andrea @elubie 👍! And a gold star from a “harsh grader” (😉😁!) like Kent @theluthier is really like a knightly accolade 😀! I especially like your systematic approach on that 😀👍!
Wow, you’re really working hard with all these experiments in order to achieve the best result 👍! It’s already paying off and I’m looking forward to the final result 😀! For this a gold medal 🥇 from my side 😀!
@elubie Just a quick reminder. We still need a name for our team? What’s your vote?
[Note: I know that one proposal is from you but I post it here since we now have four proposals]
1) Shabby Chic
2) All Access(ories)
3) Shabby Fresnel Chic
4) The Stan Dalones
I’ll take the ‘inside joke’ 3)
inside joke sounds nice xD
btw great work with the plank , i do think its better to get rid of the grain (hope its called like this) but get more carvings in there )
right now it looks kinda dangerous to go sit or touch the wood because it would not feel comfortable .
do know this is my opinion (and i am kinda a newbie so i can be so wrong , others might love that instead)
Yes. YES! This is fantastic work @elubie. Going that extra mile. This is the kind of work that pushes the quality bar forward. You love to see it! 👏
I’ve added some extra points for week 1. Well-deserved.
Kudos for jumping into sculpting already @elubie! This kind of detail leans more to the realistic side of the spectrum. I’m actually hoping to utilize sculpting to better flesh out the stylized nature of assets throughout the scene.
But I’ve given zero info about this so most importantly my hat is off to you for giving it a go! I think you’ll have a lot of fun week 2.
Thanks for the kind words @theluthier!